Some of the most anticipated PC games of this year were sequels or remakes of popular older games; most of them however have blatantly failed to live up to the expectations of the gaming community due to their ambiguous storylines/endings and or their very little actual content, or even due to their numerous bugs and cropped gameplay. Today we are having a look at the remake of a game from the nineties regarded as one of the best turn-based tactics games in history; XCOM: Enemy Unknown.
Older gamers would remember that XCOM is far more than just a turn-based tactical combat strategy game. The greatest feature of the XCOM game and what made the original so famous is the complex, multiangular gameplay. After all, the commander (that's you) has to fully organize the XCOM project; from finances to research and from the soldier's training to equipment ordering or fabrication. The game is often leaving the users unable to decide which would be the best course of action, often having to choose whether to spend the last of their money on research, facilities, training or equipment. As revenue depends on how well you do each month, skipping a few battles is not an option; panic levels will increase and countries will permanently leave the XCOM project, ceasing their funding. A country abandoning the project marks the worst possible long-term outcome, as not only you will lose the monetary income from the single country but you can also never unlock the continent bonus by launching a satellite above all of the countries of a single continent. Despite that the new XCOM remains a game with a highly multiangular gameplay, it actually is significantly less complex than its 20 year old predecessor, which is unfortunately it is not a good thing for the adept tacticians who enjoyed the first version of the game.
Base "Ant View"
Source: http://vr-zone.com/articles/xcom-enemy-unknown-game-review/17501.html
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